GG (=: good game :=) mixing strategy and action.
Very entertaining game with smooth and nice gfx. This game got me by the snowballs. Never tried anything like it before. Controlling 3 men at the snowfield gives the player a lot of opportunities and challenges. The first challenge is to give the game a chance by not quitting when facing the hordes of bullies and imps, but think out a way to snow 'em all.
I see you've edited the author's comment with how to play after a few whiners didn't find out. Well, it's a part of the fun to discover, whitch was the part I liked best: Try out different moves, formations and strategies combined with firepower, hit'n runs, flanking, spread formations, secure and support, fast forward, retreat and reorganize etc. The options are many, the limit is the player's imagination. If you find the ultimate strategy in this game, you'll get the ultimate score, that's GUARANTEED:-) "Improvise, adapt and overcome" -Clint Eastwood, Heartbreak Ridge.
Improvements that can be done:
--> Remove the looped snowballsound that is playing between levels. It gets very annoying if you've got to take battlebreaks or do something else with speakers on. (Level 48 takes time:)
--> Make an end to the snowball madness. Is it possible to run it?
--> Powerups. I felt I could take more damage at higher levels, whitch was good. It'd be nice with powerups like snowballs with ice, rocks, dirt, reinforcements etc. (Based on reality.)
(Enemies moving in the darkness wasn't a problem.)
This game provoked me with those fast little imps (kids) running and throwing snow. Watch out for this strange feeling you can get when playing this game - the feeling when facing unfair amounts of opponents, of which many are dumb cowards. To do this feeling justice, you've got to come up with a SEQUEL with SNOW-BAPTISM as special move/ability. That's a g' old move from the days where you grab the opponent by the head and force the face in the snow. Add more snow to his/her face while you can give him/her whatever name you'd desire. (Invoke the power of your God(s) for a greater effect, and the day is saved).
The online world highscore-list had room for many scores, and it's always nice for the competative players to have a look. It also brings more joy to it when having a "proof" on how good it's hangin'.
I'll finish this review with parts of my Snow Fight battle-humming: "A snowball in your face, then I'll leave my trace. Ramti-tamti-tam"
Good luck and have fun with future projects.
Thx for a GG. 5/5.
Score: 1,3 millions
N.B: If you'd like to get into the highscore-list, launch the game from the adress mentioned in Author's Comment.
Hahaha... I knew somebody would dig this game that much. Thanks for your review and Ill keep you posted on the next snowball... which will be more like a starcraft in 3D and shit. By the way someone has beaten your score.
A game with pain
Yes, I said a game with pain, cause it hurts to see so much good meat out of my range at this time of the day. I think round number 13 was the most hilarious, cause I thought it was a nasty infected vagina... *Burp* (14/15 in the end = You've watched too much porn or eaten something special for dinner.)
No meat without gløgg!
(P.S. Next time I'm in the meat-market, I'll ask for one hecto of clitoris.)
A GOOD GAME with PIPELINE madness!
I listened to the piano-music which resulted in a raised sound and humor-score. If you've seen pianoplayers do arrangements like that live, you'll understand why. Long live the rag-time! :) Music-button on/off is a must when looped, or I'd be mental now. Thx.
The idea/style has been used before, but that doesn't matter, cause games like these never grow old as long as you keep the players occupied and challenged.
Improvements that can be made (but not directly necessarily):
1. New background for each level, or at least change the colours.
2. Add more music. (Good midifiles like that don't take much space)
3. To avoid early quitters, make the early levels harder
4. Add timelimit or a clock to mesure the used time from level 1 to the end. This will trigger the brainspeed of lagheads. (My head lags sometimes or get out of focus.)
5. Add a code to write in to enter a specific level in case someone (LIKE ME) have to close browser, reboot or quit. To do completed levels again = waste of time. Time is honey.
6. Right-click mouse turns the pipeline the opposite way. This will speed up the game.
(7.) I hope it will "pay off" to complete it - that it has an ending (with a wet t-shirt pic of Hillary Clinton etc).
(P.S: If you're interested in pipelines, I think you should watch a flashmovie about the subject! A friend of mine animated the toon known as "Roy's Pipeline".-)
Very good work, Terry!
Satanclaus is back maybe with gløgg in his sack
The final voice that came at the time I lost, gave me a good laugh. I hope something special will happen if you can pass a spesific score or pick up a number of presents. If so, let me know and I will run it. I don't like to be in a lose-lose situation. I got only 81 at my 2nd try and felt satisfied.
I gave it 2 in violence cause Mr Santa can't be having fun up there, just waiting for the final crashl in the ground:) Overall a well made and fun game where the players must concentrate (and maybe adjust mouse-speed too).
I recommend a gløggdrinkergame next time.
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