A nice horror comedy
Good job, Alligatorhead.
You draw very well and the change of perspectives makes it more interesting to watch as well - especially the kitchenscene and the chessfloor. I could suggest a tougher look for your main character's face. Keep up the good work with your backgrounds.
Stick to the genre you're going for. I thought you were aiming for a scary horror-movie as you said in the comment. It turned out (for me) to be a comical horrormovie, which I enjoyed. This is where some the main potential lies in improvements to be made.
If you're going to give the viewer a creepy feeling or scare him/her, plan it carefully and build up the scenes, and remember the important use of music and contrasts. This is also important in your battles - put the character in a tricky situation (like you did good but once with him stuck in his wheelchair, back against the wall and unarmed). Even the heroes get damaged from time to time, remember that and it'll get more exciting (for my meatsword).
I like the way you improvised the first battle. My favourite part was his special shield. I had a good laugh when the screwdriver went where it belonged.
The plot was good for a horror setting. If you're going for a comedy horror-toon, you can add lots of amusing comments from both sides instead of overusing"fuck, shit, fuck that, wtf". Check out Bruce Cambell's comments in the movies Evil Dead 1-3 and you'll know what I mean.
A few things in the end:
Animating smooth walking and running isn't the easiest thing to do, which you've also experienced. A few fixes in the joints and it'll be good :)
Sound is important, especially when they're trying to have a convo with background music. Turn down the musicvolume in the next one.
I love clowns and you draw 'em great, but they misfitted in the scene. (You should have let 'em be where they belonged - in circus or in your other submission you made (Mister Clown Head)). "Clowns are scary" many ppl say, but that doesn't excuse the use of 'em here. I thought it was zombie trouble, not a circus in town : )
Good luck finishing part II. Add more jokes and it's a winner.
May the frames be with you.
haha cool. yeah...at this moment, im working on secret mansion 2... yeah i've improved over time. yup, people will get damaged. in this one. its true of the main character doesnt get hurt it aint that scary. cause in part 1 i realized...no one got hurt or you couldnt see the capabilities of the zombies. IN part two...hoa shit... you can see what tehy are capable of or some shit like that. but yeah, many surprises in part two! once secret mansion is done it'll be 15 minutes of animation. 15 minutes on DVD, is that good? i duno, the point is im animnating now and i came here to look at part one. well cya. thanks for the exilirating review.
A random animation with huge differences...
The animation was random, a few scenes were very impressive. It seems like you're using this animation as an exuse to add lots of drafted short animations into a large one, except for TFC who stood out and saved the gfx-score from an awful one. The quality of the work ranged a bit too much for my eyes. I've seen it twice to check if I "missed" something, but I didn't.
I suggest you talented animators can try to make a huge (scripted) project instead of mixing massive pieces of drafted effects and drawings.
Good luck and have fun!
Great british humour, animation and voicing!
The voicing by Lee was impressive and hilarious (Has he been working for Psycho Circus, or where can the voice be hired?-) You've given the caracters and backgrounds shadows, which brings it up to another level. The whole idea is BRILLIANT, Mr Kirk!
The little detail where the fly came from, just proves my point.
A little tip at the end -> Name your episodes without "PART X". It's better to include just the name of the caracter and a good title.
I laughed my eyes out! This masterpiece should have been awarded. I've seen both parts and hope you'll come up with a third ASAP! : )
Rock'n hump on!
Vote Kirk for prez!
GG (=: good game :=) mixing strategy and action.
Very entertaining game with smooth and nice gfx. This game got me by the snowballs. Never tried anything like it before. Controlling 3 men at the snowfield gives the player a lot of opportunities and challenges. The first challenge is to give the game a chance by not quitting when facing the hordes of bullies and imps, but think out a way to snow 'em all.
I see you've edited the author's comment with how to play after a few whiners didn't find out. Well, it's a part of the fun to discover, whitch was the part I liked best: Try out different moves, formations and strategies combined with firepower, hit'n runs, flanking, spread formations, secure and support, fast forward, retreat and reorganize etc. The options are many, the limit is the player's imagination. If you find the ultimate strategy in this game, you'll get the ultimate score, that's GUARANTEED:-) "Improvise, adapt and overcome" -Clint Eastwood, Heartbreak Ridge.
Improvements that can be done:
--> Remove the looped snowballsound that is playing between levels. It gets very annoying if you've got to take battlebreaks or do something else with speakers on. (Level 48 takes time:)
--> Make an end to the snowball madness. Is it possible to run it?
--> Powerups. I felt I could take more damage at higher levels, whitch was good. It'd be nice with powerups like snowballs with ice, rocks, dirt, reinforcements etc. (Based on reality.)
(Enemies moving in the darkness wasn't a problem.)
This game provoked me with those fast little imps (kids) running and throwing snow. Watch out for this strange feeling you can get when playing this game - the feeling when facing unfair amounts of opponents, of which many are dumb cowards. To do this feeling justice, you've got to come up with a SEQUEL with SNOW-BAPTISM as special move/ability. That's a g' old move from the days where you grab the opponent by the head and force the face in the snow. Add more snow to his/her face while you can give him/her whatever name you'd desire. (Invoke the power of your God(s) for a greater effect, and the day is saved).
The online world highscore-list had room for many scores, and it's always nice for the competative players to have a look. It also brings more joy to it when having a "proof" on how good it's hangin'.
I'll finish this review with parts of my Snow Fight battle-humming: "A snowball in your face, then I'll leave my trace. Ramti-tamti-tam"
Good luck and have fun with future projects.
Thx for a GG. 5/5.
Score: 1,3 millions
N.B: If you'd like to get into the highscore-list, launch the game from the adress mentioned in Author's Comment.
Hahaha... I knew somebody would dig this game that much. Thanks for your review and Ill keep you posted on the next snowball... which will be more like a starcraft in 3D and shit. By the way someone has beaten your score.
A game with pain
Yes, I said a game with pain, cause it hurts to see so much good meat out of my range at this time of the day. I think round number 13 was the most hilarious, cause I thought it was a nasty infected vagina... *Burp* (14/15 in the end = You've watched too much porn or eaten something special for dinner.)
No meat without gløgg!
(P.S. Next time I'm in the meat-market, I'll ask for one hecto of clitoris.)
A GOOD GAME with PIPELINE madness!
I listened to the piano-music which resulted in a raised sound and humor-score. If you've seen pianoplayers do arrangements like that live, you'll understand why. Long live the rag-time! :) Music-button on/off is a must when looped, or I'd be mental now. Thx.
The idea/style has been used before, but that doesn't matter, cause games like these never grow old as long as you keep the players occupied and challenged.
Improvements that can be made (but not directly necessarily):
1. New background for each level, or at least change the colours.
2. Add more music. (Good midifiles like that don't take much space)
3. To avoid early quitters, make the early levels harder
4. Add timelimit or a clock to mesure the used time from level 1 to the end. This will trigger the brainspeed of lagheads. (My head lags sometimes or get out of focus.)
5. Add a code to write in to enter a specific level in case someone (LIKE ME) have to close browser, reboot or quit. To do completed levels again = waste of time. Time is honey.
6. Right-click mouse turns the pipeline the opposite way. This will speed up the game.
(7.) I hope it will "pay off" to complete it - that it has an ending (with a wet t-shirt pic of Hillary Clinton etc).
(P.S: If you're interested in pipelines, I think you should watch a flashmovie about the subject! A friend of mine animated the toon known as "Roy's Pipeline".-)
Very good work, Terry!
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